Empty classrooms and corridors do not sell schools. Students and their stories sell schools. ICEF Media has 15 years of experience helping schools tell the right stories. We are leading the field by embedding “interaction points” into our virtual reality experiences. These allow viewers to choose to “talk” with other students in the school, join a social activity, or even participate in interactive lessons. ICEF can also help distribute virtual reality experiences to its agent network.
What is Virtual Reality (VR)?
Virtual reality (VR) is a three-dimensional, interactive, computer-generated environment. Viewers are immersed in a virtual world where they are able to manipulate objects or perform a series of actions.
- Virtual tours keep people looking at a website 5 to 10 times longer (Panomatics)
- Surveys show that schools with virtual campus tours obtain yield-rate increases of 28% (Data by YouVisit)
- A hotel website with a 360 virtual tour and interactive media receives 40% more views than a competitor’s site that is lacking media (Source: Pew Internet Life Study).
Reach your audience
ICEF Media offers a simple solution to access the content anywhere, anytime, on any device.
You can send VR goggles to your key agents, allowing them to showcase your campus to students and their families. You can also use VR goggles at student and agent fairs, and even in your school for converting walk-in inquiries.
Smartphones can be used to view 360° videos uploaded to social media and YouTube. In addition, using WebVR makes your VR experience accessible from your website.
With just a few simple steps (download a small app and enter the provided code) your VR experience can be viewed in: